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Showing posts with the label Gaming

I installed Linux (so should you)

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PewDiePie’s latest dive into Linux is equal parts hilarious and insightful. In his video, he talks about how Windows has been “torturing” him for years, pushing him to finally make the switch. He praises Linux for its lack of bloatware, its freedom to customize, and—surprisingly—its growing viability for gaming. He even compares Valve’s support for Linux to Gandalf heroically arriving at Helm’s Deep, which is a pretty epic way to frame the shift. But it’s not all sunshine and rainbows—he acknowledges that switching means sacrificing some Windows-only apps, though he insists the trade-off is worth it. What makes this video stand out is PewDiePie’s signature humor and relatability. He doesn’t just throw technical jargon at his audience—he makes Linux feel accessible, even for casual users. His enthusiasm is contagious, and his journey from frustration to liberation is something a lot of people can relate to. Whether you’re a hardcore techie or just someone tired of Windows updates inter...

I Spent 30 Days in a Dead Game

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Globert3000 ’s video, *I Spent 30 Days in a Dead Game*, is a quirky deep dive into the world of forgotten online games. Imagine logging into a virtual ghost town where the tumbleweeds are pixelated, and the NPCs are the only ones keeping you company. Globert takes us on a month-long journey through one such game, exploring its quirks, unraveling its history, and hilariously documenting the challenges of playing a game that’s been abandoned by its community. It’s like watching someone try to throw a party in an empty warehouse—awkward, fascinating, and oddly entertaining. What makes this video stand out is Globert’s ability to blend humor with genuine curiosity. He doesn’t just poke fun at the game’s outdated graphics or clunky mechanics; he digs deeper, uncovering the stories of the developers and the players who once called this virtual world home. There’s a nostalgic charm to the way he approaches the subject, reminding us that even “dead” games were once thriving hubs of creativity ...